Train another group of 12 Marines, but you don't need to hotkey them since they won't be in your final attack group. Use it to upgrade everything for your units and to build up a force of 3 Ghosts, 2 Nukes, a Science Vessel, 2 to 4 Dropships, and 12 of each of the following units: Marines, Wraiths, Goliaths, and Siege Tanks. You should have a lot of money coming in now. Then take either Duke or some ground units and clean up the Missile Turrets and the Starport on the raised platform near the second base. Also, at this time build a Science Vessel, which will come in very handy later. A second Barracks and Starport are not necessary, but may be helpful. In your new base, build a second Armory and a second Factory to speed up research and production. The enemy will hit this spot repeatedly throughout the mission, but if you have your Tanks in Siege Mode you should be fine. Station your remaining units northeast of the Vespene Geyser.Before doing that, you must be sure that the Bunker-Siege Tank defenses are not destroying your units above.The best way to do this in a short time and clearly, get a Science Vessel near the place, seeing all the enemies, cloak a Ghost and nuke the area once.After that it is easy to clear the Marines up there by your defenses. After you've finised the whole place off, bring some SCVs and start an expansion near the huge resource deposits in the northwestern corner of the base. Grind along the Brown base, breaking their Turret and bunker defenses as you go. You can do this at any pace you're comfortable with, but realize that the longer you stall, the more Wraith attacks from Orange base you'll have to endure. Then start building every single structure available and churning out your army, upgraded as much as possible (especially the Ghost-try to upgrade everything for him). You have a lot of minerals available, so use many SCVs to gather them. When he does return, select about five SCVs and have them all repair him at the same time. If the enemy sends units such as Goliaths to counter, Duke can fight them, but try to return him to base before he takes serious damage. As Duke charges up, have him Yamato more Turrets and, when you can't get within range of a Turret without getting shot at, bunkers. Not only is the Yamato Gun powerful enough to destroy a Turret in one shot, it has far superior range than almost all anti-air defenses. Select the Norad II and press Y (for Yamato Gun), then left-click on the closest Turret. Stop when you see some bunkers and Missile Turrets northwest of your base. While this is going on, use Duke's Battlecruiser and your Wraiths to scout the immediate area to get an idea of the surroundings. If you need more Nukes later, you can lift off your Command Center and re-land it next to the Silo. You'll have to put about seven or eight SCVs on gas to get a full stream, but if you don't want to do this simply don't place the second Command Center next to the Silo. You have lots of minerals but only one Geyser, and it's inconveniently located far away from the southern Nuke Silo. Set down all buildings next to their respective add-ons (you have two Command Centers and two Nuclear Silos) and start gathering minerals and gas with your SCVs. Load your units into them, and fly the entire fleet and your buildings northwest until you come to land. Before you start wondering how to make any progress, notice that you have two Dropships. When you start, all buildings are floating and all units are on a small platform. This will be a very long but fun kill-everything-on-the-map scenario.
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